Updated Player Character Animator Contoller for 2.5D Platformer in Unity 2021
Before we cover the ladder code, I’ve updated the PlayerChar_Anim_Controller and transitions for many other states as well. There are now 15 animation states for the Player’s character including the Entry and Idle states. We are only tracking 13 states with Boolean flags and could perhaps even narrow this down…
Creating a New Project with Existing Project Assets for 2.5D Platformer in Unity 2021
In this article we’ll start fresh with a new project, albeit with assets and a scene provided from GameDevHQ in my case. We’ll also pull in assets from our project in previous articles.
Pushing Objects with Player in 2.5D Platformer Prototype with Unity 2021
In this article we’ll give the player character the ability to push certain game objects around the scene. To do this, we’ll be using OnControllerColliderHit() as we did in the previous article for wall jumping. We’ll have to be careful not to break our wall jumping implementation as we go!
Wall Jumping in the 2.5D Platformer Prototype with Unity 2021
In this article we’ll be implementing a common platformer mechanic, wall jumping. When the player jumps against a wall, we want the player to then be able to jump again, pushing off of that wall. If the player hits another wall after doing so, we want them to be able…